Play to Burn
Moon Keeper is a Play to Earn and competitive game, but it also has a major focus on Play to Burn. This means that in addition to having fun and competing, players will also be encouraged to collect FIRE crystals by burning the $KEEPER token. This system is geared towards increasing the token's deflation and, consequently, its value over time.
The idea is that, by accumulating FIRE crystals and burning them monthly, players can earn rewards and, at the same time, help the appreciation of the $KEEPER token. This is a way to benefit all players, even those who can't collect many crystals. This is because, by increasing the demand for $KEEPER, all token investors will be favored.
In addition, the $KEEPER token burning system is also a way to make the game more sustainable in the long term. This is because as new players join the game, the amount of $KEEPER in circulation increases, which can decrease the value of the token. With regular burns, it is possible to keep the supply of $KEEPER under control and increase its value gradually.
In summary, Moon Keeper is a game that unites fun, competition and investment in one place. The Play to Burn system is one of the ways to incentivize players to increase demand for the $KEEPER token and at the same time add long-term value to the game.
Yes, crystals collected by players in the Moon Keeper game will be counted and stored in the game system. Each month, a counter will be displayed to all players and crystals will be sent to the dead wallet, which will be identified on the official website. This will allow everyone to keep track of the amount of $KEEPER being burned and verify that the game is living up to its promise to be deflationary. Such transparency and accountability is essential to maintaining the trust and interest of players and investors in the game.
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